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How To Scale Entire Animation After Effects

Scaling content on the Stage

You can calibration items on the stage in these ways:

  • Calibration individual symbol instances with the Free Transform tool, Properties console, or Transform panel.

  • Calibration individual symbol instances with ix-piece scaling and the tools and panels listed above.

  • Scaling the entire contents of the Stage when resizing the phase.

Scale an individual symbol case

  1. Select the symbol instance on the Phase.

    • Select the Free Transform tool in the Tools panel and and then elevate the corners or edges of the example to resize it.

    • Open the Properties panel (Window > Backdrop) and edit the Summit and Width properties of the example.

    • Open the Transform console (Window > Transform) and edit the Calibration Width and Scale Acme properties of the case.

Scale all content when resizing the Stage

  1. Cull Alter > Certificate.

  2. In the Certificate Settings dialog box, enter new values for the Acme and Width dimensions of the document. This is the Stage size.

  3. Select the Scale Content with Stage option. Click OK.

    Scaling is practical to all content in all frames.

Tutorials and videos

Well-nigh 9-piece scaling and film clip symbols

9-slice scaling allows y'all to specify how scaling is applied to specific areas of a movie clip. With 9-piece scaling, you can ensure that the motion-picture show clip looks correct when scaled. With normal scaling, Animate rofessional scales all parts of a movie clip as, and in both the horizontal and vertical dimensions. For many movie clips, this equal scaling can make the clip'southward graphics look strange, specially at the corners and edges of rectangular movie clips. This is often truthful of movie clips used as user interface elements, such equally buttons.

The movie clip is visually divided into nine sections with a grid-like overlay, and each of the 9 areas is scaled independently. To maintain the visual integrity of the movie clip, corners are not scaled, while the remaining areas of the image are scaled (as opposed to beingness stretched) larger or smaller, as needed.

When a movie clip symbol has 9-piece scaling applied, it appears in the Library panel preview with the guides displayed. If Enable Alive Preview is turned on (Control > Enable Alive Preview) when you lot scale instances of the motion-picture show clip on the Stage, you come across the ix-slice scaling practical on the Phase.

note: The Alive Preview setting cannot be used with an ActionScript three.0 document.

 9-slice scaling cannot exist applied to Graphic or Push button symbols. Bitmaps inside nine-slice enabled movie clips are scaled commonly, without nine-slice distortion, while the other picture show clip contents are scaled according to the 9-slice guides.

 9-slice scaling is sometimes also referred to as "scale nine."

A 9-piece-enabled pic clip tin contain nested objects within it, but simply certain types of objects within the movie clip properly scale in the 9-slice style. To make a moving picture clip with internal objects that too attach to 9-piece scaling when the motion-picture show clip is scaled, those nested objects must be shapes, drawing objects, groups, or graphic symbols.

A ix-slice-enabled symbol in the Library panel and scaled on the Phase

Edit movie clip symbols with 9-piece scaling

Past default, piece guides are placed at 25% (or one-fourth) of the symbol'south width and height from the edge of the symbol. In symbol-editing mode, the piece guides appear equally dotted lines superimposed on the symbol. The piece guides don't snap when you drag them on the pasteboard. The guides do non appear when the symbol is on the Stage.

You cannot edit 9-piece-enabled symbols in place on the Stage. You must edit them in symbol-editing mode.

note: Instances fabricated from a 9-slice-enabled movie prune symbol can exist transformed, but should not be edited. Editing these instances tin can have unpredictable results.

Enable 9-slice scaling for an existing flick prune symbol

  1. With the source document open, select Window > Library.

  2. Select a movie clip, button, or graphic symbol in the Library console.

  3. Select Backdrop from the Library Panel menu.

  4. Select Enable Guides for ix-slice Scaling.

Edit a 9-piece-enabled movie clip symbol

  1. Enter symbol-editing manner by doing one of the following:

    • Select an instance of the symbol on the Stage and right-click (Windows) or Control-click (Macintosh), and select Edit.

    • Select the symbol in the Library panel and right-click (Windows) or Command-click (Macintosh), and select Edit.

    • Double-click the symbol in the Library panel.

  2. To move the horizontal or vertical guides, drag and release a guide. The new position of the guide is updated in the Library preview for the symbol.

Improving rendering performance with bitmap caching

Runtime bitmap caching lets you optimize playback operation by specifying that a static pic clip (for example, a background image) or push button symbol be buried as a bitmap at runtime. By default, Flash Player redraws each vector particular on the Phase in every frame. Caching a movie clip or button symbol as a bitmap prevents Flash Player from having to continually redraw the particular, because the image is a bitmap and its position on the Stage does not change. This provides a significant improvement in playback performance.

For example, when you create an blitheness with a complex background, create a pic prune containing all the items included in the background. And so select Cache as Bitmap for the background picture clip in the Property inspector. During playback, the background is rendered as a bitmap stored at the current screen depth. Flash Role player draws the bitmap on the Stage quickly and only once, letting the animation play faster and more smoothly.

Without bitmap caching, the blitheness might play back too slowly.

Bitmap caching lets y'all use a picture show clip and freeze information technology in place automatically. If a region changes, vector data updates the bitmap cache. This process minimizes the number of redraws that Flash Player must perform, and provides smoother, faster playback functioning.

Just use runtime bitmap caching on static, complex moving-picture show clips in which the position, only non the content, of the movie clip changes on each frame in an animation. The playback or runtime performance comeback from using runtime bitmap caching is simply noticeable on complex-content movie clips. Runtime bitmap caching with simple pic clips does non enhance functioning.

Guy Watson has written a detailed article about using bitmap caching in the Animate Developer Center titled Using Bitmap Caching in Breathing.

 You can only use the Apply Runtime Bitmap Caching option for movie clip and button symbols.

Under the post-obit circumstances, a movie prune does not utilise a bitmap (even if Use Runtime Bitmap Caching is selected) only instead renders the pic clip or button symbol by using vector information:

  • The bitmap is as well large (greater than 2880 pixels in either management).

  • Flash Actor fails to allocate memory for the bitmap (producing an out-of-retentivity error).

Specify bitmap caching for a symbol example

  1. Select the movie clip or button symbol on the Stage.

  2. In the Property inspector, select the Cache as Bitmap selection or choose Enshroud equally Bitmap from the Render menu.

Specify a background color for a cached symbol instance

When Bitmap Caching is turned on for a symbol instance, y'all tin can choose an opaque background color for the instance. By default the background is transparent.

  1. Select the instance on the Phase.

  2. In the Display department of the Backdrop panel, select opaque from the Bitmap Background carte.

  3. Select a groundwork color from the color picker.

Source: https://helpx.adobe.com/mt/animate/using/scaling-caching-symbols.html

Posted by: williamsundis1972.blogspot.com

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